Wednesday, 31 December 2014

The Infeasible Game - Level editor

Here is a picture of the tool I use to create the levels. I produced it quickly so the tiles on the main grid are letters rather than the actual tile images. If I can be bothered I'll fix this but at the moment the tool is fine for creating and editing the levels.


The level data is output in a format I can past into my assembler. One byte is used for each tile. This byte holds the type of tile, its vertical position and whether there are other tiles in the same column. It also holds some other details that I'll be keeping to myself :)

The tool is a winform application written using C#.

Tuesday, 30 December 2014

The infeasible game - new for 2015

I've almost finished another game for the ZX Spectrum. This will be two games in twelve months. A first for me. It is based on "The Impossible Game" which can be played on mobile devices and PC. I decided the Spectrum needed a version so I created "The Infeasible Game". Here is a short video taken from the first level (the easy bit). It is also running at "easy" speed. Give it a go on infeasible speed if you want a challenge.

 
 

Friday, 3 October 2014

ShapeShifter now available to buy


ShapeShifter is now available to buy from Cronosoft: http://cronosoft.orgfree.com/ I received my copy a few days ago and will be adding it to my growing collection. If you want to try before you buy there is a playable demo here: http://1drv.ms/UIuGYo
 
 

Wednesday, 25 June 2014

ShapeShifter Demo Available

A demo of my new puzzle game, called ShapeShifter, is now available for the ZX Spectrum. The full game will be available to buy from Cronosoft this summer. The demo release has eight puzzles to complete. The full game has one hundred. The demo is a tap file and should run on most Spectrum emulators running in 48k mode. It may work in other modes but I have not tested these. The file can be downloaded from here: http://1drv.ms/UIuGYo

Monday, 19 May 2014

Here is my new Spectrum game

Here is a screen dump of my new ZX Spectrum game. A demo will be available in a week or so and the full game will be sold through the Cronosoft website. I'll be posting a short video soon, so keep watching.

Thursday, 10 April 2014

New touchscreen monitor


Just what every office needs. A new touchscreen monitor is being lifted into position. Thought at one point we were going to run out of staff to lift the beast.

Friday, 28 March 2014

Another tool to help make my new Spectrum game


My game development is progressing well, with the “TODO” list quickly getting smaller. I have one important function to write that I know will take some time. For now I have put that to one side and concentrated on getting the rest of the game finished. One feature of the game is the various text messages that need to be shown between levels etc. As I am using a cut down list of characters it was easier to create a tool to convert them. It was about an hour’s work to create the conversion tool shown below. It has a few more features than are really needed but it seemed like a good time to add them. No need to get out the calculator to work out the screen and attribute addresses. In the next few days I will pass the game to my tester. I can then start on the last big function and look to fix and bugs the appear during testing. The final chunk of work will just be the polishing and the replacement of the placeholder graphics.