Here is a screen shot of the mapping tool I wrote in C#. It converted the data file from the Z80 version of the game. Now it saves the data as a json file which is easily read in by the Python code.
Showing posts with label C#. Show all posts
Showing posts with label C#. Show all posts
Thursday, 28 April 2016
Wednesday, 31 December 2014
The Infeasible Game - Level editor
Here is a picture of the tool I use to create the levels. I produced it quickly
so the tiles on the main grid are letters rather than the actual tile images. If
I can be bothered I'll fix this but at the moment the tool is fine for creating
and editing the levels.
The level data is output in a format I can past into my assembler. One byte is used for each tile. This byte holds the type of tile, its vertical position and whether there are other tiles in the same column. It also holds some other details that I'll be keeping to myself :)
The tool is a winform application written using C#.
The level data is output in a format I can past into my assembler. One byte is used for each tile. This byte holds the type of tile, its vertical position and whether there are other tiles in the same column. It also holds some other details that I'll be keeping to myself :)
The tool is a winform application written using C#.
Friday, 28 March 2014
Another tool to help make my new Spectrum game
My game development is progressing well, with the “TODO”
list quickly getting smaller. I have one important function to write that I
know will take some time. For now I have put that to one side and concentrated
on getting the rest of the game finished. One feature of the game is the various
text messages that need to be shown between levels etc. As I am using a cut down
list of characters it was easier to create a tool to convert them. It was about
an hour’s work to create the conversion tool shown below. It has a few more
features than are really needed but it seemed like a good time to add them. No
need to get out the calculator to work out the screen and attribute addresses. In
the next few days I will pass the game to my tester. I can then start on the
last big function and look to fix and bugs the appear during testing. The final
chunk of work will just be the polishing and the replacement of the placeholder
graphics.
Friday, 31 January 2014
Updating the tool for my games levels
I found some time to update the program that I will use to
design my game levels. I fixed a few small bugs and added some new features.
The status bar now shows the currently selected shape name and the total number
of shapes used. I have also added a print option that will print a giant map of
all the levels defined in a text file. I have expanded the raw data comment so
that the grid can be resized and redrawn if I need to edit a previous design.
Once all the levels have been added to a text file, it is loaded and the levels
spread out in a user defined grid pattern. This is then saved as a bitmap. As
far as I can tell, this application now does everything I need it to do. I’ll
start designing some easy levels to start with and then some more difficult
ones. Here is an image of the latest application.
Labels:
.net,
C#,
Game,
programming,
Tool,
Z80,
ZX Spectrum
Thursday, 1 November 2012
Sateon Access Control
The company I work for has just released a video for the application I write. Looks pretty slick and not a line of Delphi to be seen :)
http://vimeo.com/46751097
http://vimeo.com/46751097
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