A Happy New Year to you all. I've not done much in the way of Blogging recently as I've just been way too busy. So here is my first Blog of 2008. Shown below is a screenshot of my Cavern Fighter 2 game. Its based on my Game Library and so far its developing smoothly. Although this image is static it does show many important elements of the game. The background is being scrolled and the background items were placed as described by the data from the level designer. The two fuel dumps are animated and the ship is controllable by the user. A laser blast has been fired which will soon fade. The shot can be animated and have a gravitational pull applied to it. The weapon class defines the quantity of shots that can be fired simultaneously, the distance the shot will travel and the damage it can impart. All of this make for an almost playable game. Next on the to-do list is the Explosion classes. I want different items to explode in different ways. After that I will implement some collision detection and put together a wrap around demo so that people can try it out. I can then start to add the other elements that need to be displayed such as lives, health, selected weapon etc. The final parts of the development work will then be the in game "shop" which allows you to upgrade your ship, the splash screens and anything else I've left out. By then I hope to have found someone to help me out with the graphics so that it will have a more "professional" look about it. For now I'll let you look at the image whilst you wait for the next instalment.