Showing posts with label Z80. Show all posts
Showing posts with label Z80. Show all posts

Tuesday, 10 November 2015

Free Download of the Infeasible Game

The Infeasible Game can be downloaded here: One Drive
 
Run this on a ZX Spectrum emulator set to emulate a 128k version for in-game music. It's free so why wait.

Monday, 9 November 2015

The Infeasible Game - Ready for release.

My new ZX Spectrum game is now ready and is shared on the internet. I have only given the details to Cronosoft for the moment. This will be a free download for everyone to enjoy. I had planned to release it almost a year ago for Christmas 2014. As always, things didn't go to plan and then I moved house. After dealing with a few bugs it is now in a state where I am happy to let the public play it. As far as I can tell there are no show-stopper bugs but if any get reported I'll update the game on the share. Keep watching for more news soon.

Tuesday, 30 December 2014

The infeasible game - new for 2015

I've almost finished another game for the ZX Spectrum. This will be two games in twelve months. A first for me. It is based on "The Impossible Game" which can be played on mobile devices and PC. I decided the Spectrum needed a version so I created "The Infeasible Game". Here is a short video taken from the first level (the easy bit). It is also running at "easy" speed. Give it a go on infeasible speed if you want a challenge.

 
 

Friday, 3 October 2014

ShapeShifter now available to buy


ShapeShifter is now available to buy from Cronosoft: http://cronosoft.orgfree.com/ I received my copy a few days ago and will be adding it to my growing collection. If you want to try before you buy there is a playable demo here: http://1drv.ms/UIuGYo
 
 

Wednesday, 25 June 2014

ShapeShifter Demo Available

A demo of my new puzzle game, called ShapeShifter, is now available for the ZX Spectrum. The full game will be available to buy from Cronosoft this summer. The demo release has eight puzzles to complete. The full game has one hundred. The demo is a tap file and should run on most Spectrum emulators running in 48k mode. It may work in other modes but I have not tested these. The file can be downloaded from here: http://1drv.ms/UIuGYo

Monday, 19 May 2014

Here is my new Spectrum game

Here is a screen dump of my new ZX Spectrum game. A demo will be available in a week or so and the full game will be sold through the Cronosoft website. I'll be posting a short video soon, so keep watching.

Friday, 31 January 2014

Updating the tool for my games levels


I found some time to update the program that I will use to design my game levels. I fixed a few small bugs and added some new features. The status bar now shows the currently selected shape name and the total number of shapes used. I have also added a print option that will print a giant map of all the levels defined in a text file. I have expanded the raw data comment so that the grid can be resized and redrawn if I need to edit a previous design. Once all the levels have been added to a text file, it is loaded and the levels spread out in a user defined grid pattern. This is then saved as a bitmap. As far as I can tell, this application now does everything I need it to do. I’ll start designing some easy levels to start with and then some more difficult ones. Here is an image of the latest application.

Wednesday, 29 January 2014

Tooling for my new Spectrum game

My Spectrum game is coming along nicely but I have got to a point where I need to start adding levels. I needed a tool to help me create the standing data so I spent a few hours with Visual Studio writing an application in c#. Nothing over the top, just a couple of grid views and minimal code. It actually works rather well allowing me to build up a level and then creating the data statements ready to past straight into the TommyGun IDE. Here is a picture of the latest version of the tool. Having used it a bit I realised I need to add a couple of other features. I am also working on a separate class for the tool that will take all the level data and create one huge bitmap image of all the levels. I can now create some test levels and concentrate on writing the next chunk of Z80.

Saturday, 21 December 2013

Update on my new Spectrum game


Development of my new Spectrum game is going well. I am developing the code in small manageable sections and so far I’ve not had any problems. The next thing to do is work on the collision detection followed by some code to reposition dropped shapes. I am nearly in a position where I will need to create an editor to design around 100 screens. I had hoped to get the game out for Christmas but various things have got in the way so it should be ready in the first quarter of 2014. For now, here is a screen shot of the game. Can you tell what type of game it’ll be? The area to the left and bottom of the screen will contain the score and other in-game info. I’m looking for some help in this area. If you are interested in designing some Spectrum graphics then let me know.

Wednesday, 2 October 2013

Work started on my next Spectrum game


After a brief blood test followed by the unbelievable pain of removing the associated plaster, it’s time to enjoy my day off. What better way to while away the hours than listening to Absolute 80s on DAB whilst programming my next ZX Spectrum game. For this task I’m using the TommyGun IDE, Pasmo assembler and SpecEmu emulator. It’s almost like I had turned the clock back 30 years apart from the lack of blood, greying hair, bills, mortgage….. Oh bugger…..
 
 

Monday, 24 December 2012

Merry Christmas


Well that’s me done for another year. This hasn’t been a spectacular year for retro related stories on this blog but hopefully next year will be better. What I can say is that over the last month I’ve been working on a new design for a ZX Spectrum game. I don’t want to give too much away bit it will contain ghosts and a multi levelled mansion (no it’s not an Attic Attack remake). I don’t plan on linking it to my Iron Sphere character but I’m not ruling out a tentative link as the game design develops. As it is rare for me to have any spare time so don’t expect to see this game finished until this time next year. Hopefully I’ll be able to show some video clips of something working by the second quarter. Just like my other games, this will be released through Cronosoft (assuming they want it). 

Wishing you all a merry Christmas and a retro rated New Year.