Saturday, 21 December 2013

Update on my new Spectrum game


Development of my new Spectrum game is going well. I am developing the code in small manageable sections and so far I’ve not had any problems. The next thing to do is work on the collision detection followed by some code to reposition dropped shapes. I am nearly in a position where I will need to create an editor to design around 100 screens. I had hoped to get the game out for Christmas but various things have got in the way so it should be ready in the first quarter of 2014. For now, here is a screen shot of the game. Can you tell what type of game it’ll be? The area to the left and bottom of the screen will contain the score and other in-game info. I’m looking for some help in this area. If you are interested in designing some Spectrum graphics then let me know.

No comments: