Showing posts with label TommyGun. Show all posts
Showing posts with label TommyGun. Show all posts

Friday, 3 October 2014

ShapeShifter now available to buy


ShapeShifter is now available to buy from Cronosoft: http://cronosoft.orgfree.com/ I received my copy a few days ago and will be adding it to my growing collection. If you want to try before you buy there is a playable demo here: http://1drv.ms/UIuGYo
 
 

Wednesday, 29 January 2014

Tooling for my new Spectrum game

My Spectrum game is coming along nicely but I have got to a point where I need to start adding levels. I needed a tool to help me create the standing data so I spent a few hours with Visual Studio writing an application in c#. Nothing over the top, just a couple of grid views and minimal code. It actually works rather well allowing me to build up a level and then creating the data statements ready to past straight into the TommyGun IDE. Here is a picture of the latest version of the tool. Having used it a bit I realised I need to add a couple of other features. I am also working on a separate class for the tool that will take all the level data and create one huge bitmap image of all the levels. I can now create some test levels and concentrate on writing the next chunk of Z80.

Wednesday, 2 October 2013

Work started on my next Spectrum game


After a brief blood test followed by the unbelievable pain of removing the associated plaster, it’s time to enjoy my day off. What better way to while away the hours than listening to Absolute 80s on DAB whilst programming my next ZX Spectrum game. For this task I’m using the TommyGun IDE, Pasmo assembler and SpecEmu emulator. It’s almost like I had turned the clock back 30 years apart from the lack of blood, greying hair, bills, mortgage….. Oh bugger…..